'Sentry bots (military serial numbers SB-XXXX) are security robots made before the Great War with the express purpose of participating in the heaviest of firefights during war. Where the Mister Gutsy is a hovering platform with modest armor plating, and th. Feb 10, 2017 its a gamemode similar to HL2RP and same creator, I'll Share with you guys the last version of this. Here is a description for the Gamemode: Clockwork Phase Four A roleplaying schema for Clockwork set under strange apocalyptic test conditions.
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| # Auto detect text files and perform LF normalization |
| *text=auto |
|
| # Custom for Visual Studio |
| *.csdiff=csharp |
| *.slnmerge=union |
| *.csprojmerge=union |
| *.vbprojmerge=union |
| *.fsprojmerge=union |
| *.dbprojmerge=union |
|
| # Standard to msysgit |
| *.docdiff=astextplain |
| *.DOCdiff=astextplain |
| *.docxdiff=astextplain |
| *.DOCXdiff=astextplain |
| *.dotdiff=astextplain |
| *.DOTdiff=astextplain |
| *.pdfdiff=astextplain |
| *.PDFdiff=astextplain |
| *.rtfdiff=astextplain |
| *.RTFdiff=astextplain |
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| ################# |
| ## Eclipse |
| ################# |
|
| *.pydevproject |
| .project |
| .metadata |
| bin/ |
| tmp/ |
| *.tmp |
| *.bak |
| *.swp |
| *~.nib |
| local.properties |
| .classpath |
| .settings/ |
| .loadpath |
|
| # External tool builders |
| .externalToolBuilders/ |
|
| # Locally stored 'Eclipse launch configurations' |
| *.launch |
|
| # CDT-specific |
| .cproject |
|
| # PDT-specific |
| .buildpath |
|
|
| ################# |
| ## Visual Studio |
| ################# |
|
| ## Ignore Visual Studio temporary files, build results, and |
| ## files generated by popular Visual Studio add-ons. |
|
| # User-specific files |
| *.suo |
| *.user |
| *.sln.docstates |
|
| # Build results |
|
| [Dd]ebug/ |
| [Rr]elease/ |
| x64/ |
| build/ |
| [Bb]in/ |
| [Oo]bj/ |
|
| # MSTest test Results |
| [Tt]est[Rr]esult*/ |
| [Bb]uild[Ll]og.* |
|
| *_i.c |
| *_p.c |
| *.ilk |
| *.meta |
| *.obj |
| *.pch |
| *.pdb |
| *.pgc |
| *.pgd |
| *.rsp |
| *.sbr |
| *.tlb |
| *.tli |
| *.tlh |
| *.tmp |
| *.tmp_proj |
| *.log |
| *.vspscc |
| *.vssscc |
| .builds |
| *.pidb |
| *.log |
| *.scc |
|
| # Visual C++ cache files |
| ipch/ |
| *.aps |
| *.ncb |
| *.opensdf |
| *.sdf |
| *.cachefile |
|
| # Visual Studio profiler |
| *.psess |
| *.vsp |
| *.vspx |
|
| # Guidance Automation Toolkit |
| *.gpState |
|
| # ReSharper is a .NET coding add-in |
| _ReSharper*/ |
| *.[Rr]e[Ss]harper |
|
| # TeamCity is a build add-in |
| _TeamCity* |
|
| # DotCover is a Code Coverage Tool |
| *.dotCover |
|
| # NCrunch |
| *.ncrunch* |
| .*crunch*.local.xml |
|
| # Installshield output folder |
| [Ee]xpress/ |
|
| # DocProject is a documentation generator add-in |
| DocProject/buildhelp/ |
| DocProject/Help/*.HxT |
| DocProject/Help/*.HxC |
| DocProject/Help/*.hhc |
| DocProject/Help/*.hhk |
| DocProject/Help/*.hhp |
| DocProject/Help/Html2 |
| DocProject/Help/html |
|
| # Click-Once directory |
| publish/ |
|
| # Publish Web Output |
| *.Publish.xml |
| *.pubxml |
|
| # NuGet Packages Directory |
| ## TODO: If you have NuGet Package Restore enabled, uncomment the next line |
| #packages/ |
|
| # Windows Azure Build Output |
| csx |
| *.build.csdef |
|
| # Windows Store app package directory |
| AppPackages/ |
|
| # Others |
| sql/ |
| *.Cache |
| ClientBin/ |
| [Ss]tyle[Cc]op.* |
| ~$* |
| *~ |
| *.dbmdl |
| *.[Pp]ublish.xml |
| *.pfx |
| *.publishsettings |
|
| # RIA/Silverlight projects |
| Generated_Code/ |
|
| # Backup & report files from converting an old project file to a newer |
| # Visual Studio version. Backup files are not needed, because we have git ;-) |
| _UpgradeReport_Files/ |
| Backup*/ |
| UpgradeLog*.XML |
| UpgradeLog*.htm |
|
| # SQL Server files |
| App_Data/*.mdf |
| App_Data/*.ldf |
|
| ############# |
| ## Windows detritus |
| ############# |
|
| # Windows image file caches |
| Thumbs.db |
| ehthumbs.db |
|
| # Folder config file |
| Desktop.ini |
|
| # Recycle Bin used on file shares |
| $RECYCLE.BIN/ |
|
| # Mac crap |
| .DS_Store |
|
|
| ############# |
| ## Python |
| ############# |
|
| *.py[co] |
|
| # Packages |
| *.egg |
| *.egg-info |
| dist/ |
| build/ |
| eggs/ |
| parts/ |
| var/ |
| sdist/ |
| develop-eggs/ |
| .installed.cfg |
|
| # Installer logs |
| pip-log.txt |
|
| # Unit test / coverage reports |
| .coverage |
| .tox |
|
| #Translations |
| *.mo |
|
| #Mr Developer |
| .mr.developer.cfg |
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| HL2 RP |
|
| The following people have contributed: |
| * kurozael (Creator) |
| * alexgrist |
| * impulse |
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gamemodes/cwhl2rp/READ ME, THIS IS ABOUT YOUR SERIAL KEY.txt
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| You have been given a new serial key! If you want to keep your old one, |
| you can write a support ticket containing the following information: |
| 1. Your old serial key. |
| 2. The schema the serial key is for. |
| And we will change your new one back to your old one for you. |
|
| Sorry about this, it won't happen again, we promise. |
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| 'cwhl2rp' |
| { |
| 'title' 'HL2 RP' |
| 'author' 'kurozael' |
| 'description' 'A roleplaying schema by Cloud Sixteen set in the Half-Life universe.' |
| 'version' '1.07' |
| 'menusystem' '1' |
| 'workshopid' '108727894' |
| } |
Windows Bitlocker Drive Encryption Key Needed
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| --[[ |
| © 2013 CloudSixteen.com do not share, re-distribute or modify |
| without permission of its author (kurozael@gmail.com). |
| --]] |
|
| DeriveGamemode('clockwork'); |

Fortnite Pc Setup No Licence Key Needed 10mb
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| --[[ |
| © 2013 CloudSixteen.com do not share, re-distribute or modify |
| without permission of its author (kurozael@gmail.com). |
| --]] |
|
| DeriveGamemode('clockwork'); |

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| [Plugin] |
| name='Books'; |
| author='kurozael'; |
| description='Adds books to the schema which players can read.'; |
gamemodes/cwhl2rp/plugins/books/plugin/cl_hooks.lua
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| --[[ |
| © 2013 CloudSixteen.com do not share, re-distribute or modify |
| without permission of its author (kurozael@gmail.com). |
| --]] |
|
| local PLUGIN = PLUGIN; |
|
| -- Called when an entity's menu options are needed. |
| functionPLUGIN:GetEntityMenuOptions(entity, options) |
| local class = entity:GetClass(); |
|
| if (class 'cw_book') then |
| options['View'] ='cw_bookView'; |
| options['Take'] ='cw_bookTake'; |
| end; |
| end; |
gamemodes/cwhl2rp/plugins/books/plugin/cl_plugin.lua
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| --[[ |
| © 2013 CloudSixteen.com do not share, re-distribute or modify |
| without permission of its author (kurozael@gmail.com). |
| --]] |
|
| local PLUGIN = PLUGIN; |
|
| Clockwork.datastream:Hook('ViewBook', function(data) |
| local entity = data; |
|
| if (IsValid(entity)) then |
| local index = entity:GetDTInt(0); |
|
| if (index !=0) then |
| local itemTable = Clockwork.item:FindByID(index); |
|
| if (itemTable and itemTable.bookInformation) then |
| if (IsValid(PLUGIN.bookPanel)) then |
| PLUGIN.bookPanel:Close(); |
| PLUGIN.bookPanel:Remove(); |
| end; |
|
| PLUGIN.bookPanel= vgui.Create('cwViewBook'); |
| PLUGIN.bookPanel:SetEntity(entity); |
| PLUGIN.bookPanel:Populate(itemTable); |
| PLUGIN.bookPanel:MakePopup(); |
| end; |
| end; |
| end; |
| end); |

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