Serial Key Needed Clockwork Hl2rp

'Sentry bots (military serial numbers SB-XXXX) are security robots made before the Great War with the express purpose of participating in the heaviest of firefights during war. Where the Mister Gutsy is a hovering platform with modest armor plating, and th. Feb 10, 2017  its a gamemode similar to HL2RP and same creator, I'll Share with you guys the last version of this. Here is a description for the Gamemode: Clockwork Phase Four A roleplaying schema for Clockwork set under strange apocalyptic test conditions.

PermalinkBrowse files

Initial commit

  • Loading branch information...
Showing 396 changed files with 11,806 additions and 0 deletions.
@@ -0,0 +1,22 @@
# Auto detect text files and perform LF normalization
*text=auto

# Custom for Visual Studio
*.csdiff=csharp
*.slnmerge=union
*.csprojmerge=union
*.vbprojmerge=union
*.fsprojmerge=union
*.dbprojmerge=union

# Standard to msysgit
*.docdiff=astextplain
*.DOCdiff=astextplain
*.docxdiff=astextplain
*.DOCXdiff=astextplain
*.dotdiff=astextplain
*.DOTdiff=astextplain
*.pdfdiff=astextplain
*.PDFdiff=astextplain
*.rtfdiff=astextplain
*.RTFdiff=astextplain
@@ -0,0 +1,215 @@
#################
## Eclipse
#################

*.pydevproject
.project
.metadata
bin/
tmp/
*.tmp
*.bak
*.swp
*~.nib
local.properties
.classpath
.settings/
.loadpath

# External tool builders
.externalToolBuilders/

# Locally stored 'Eclipse launch configurations'
*.launch

# CDT-specific
.cproject

# PDT-specific
.buildpath


#################
## Visual Studio
#################

## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.

# User-specific files
*.suo
*.user
*.sln.docstates

# Build results

[Dd]ebug/
[Rr]elease/
x64/
build/
[Bb]in/
[Oo]bj/

# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*

*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.log
*.scc

# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile

# Visual Studio profiler
*.psess
*.vsp
*.vspx

# Guidance Automation Toolkit
*.gpState

# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper

# TeamCity is a build add-in
_TeamCity*

# DotCover is a Code Coverage Tool
*.dotCover

# NCrunch
*.ncrunch*
.*crunch*.local.xml

# Installshield output folder
[Ee]xpress/

# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html

# Click-Once directory
publish/

# Publish Web Output
*.Publish.xml
*.pubxml

# NuGet Packages Directory
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
#packages/

# Windows Azure Build Output
csx
*.build.csdef

# Windows Store app package directory
AppPackages/

# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.[Pp]ublish.xml
*.pfx
*.publishsettings

# RIA/Silverlight projects
Generated_Code/

# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm

# SQL Server files
App_Data/*.mdf
App_Data/*.ldf

#############
## Windows detritus
#############

# Windows image file caches
Thumbs.db
ehthumbs.db

# Folder config file
Desktop.ini

# Recycle Bin used on file shares
$RECYCLE.BIN/

# Mac crap
.DS_Store


#############
## Python
#############

*.py[co]

# Packages
*.egg
*.egg-info
dist/
build/
eggs/
parts/
var/
sdist/
develop-eggs/
.installed.cfg

# Installer logs
pip-log.txt

# Unit test / coverage reports
.coverage
.tox

#Translations
*.mo

#Mr Developer
.mr.developer.cfg
@@ -0,0 +1,7 @@
HL2 RP

The following people have contributed:
* kurozael (Creator)
* alexgrist
* impulse
Oops, something went wrong.
Oops, something went wrong.
gamemodes/cwhl2rp/READ ME, THIS IS ABOUT YOUR SERIAL KEY.txt
@@ -0,0 +1,7 @@
You have been given a new serial key! If you want to keep your old one,
you can write a support ticket containing the following information:
1. Your old serial key.
2. The schema the serial key is for.
And we will change your new one back to your old one for you.

Sorry about this, it won't happen again, we promise.
@@ -0,0 +1,9 @@
'cwhl2rp'
{
'title' 'HL2 RP'
'author' 'kurozael'
'description' 'A roleplaying schema by Cloud Sixteen set in the Half-Life universe.'
'version' '1.07'
'menusystem' '1'
'workshopid' '108727894'
}

Windows Bitlocker Drive Encryption Key Needed

@@ -0,0 +1,6 @@
--[[
© 2013 CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
--]]

DeriveGamemode('clockwork');
Needed

Fortnite Pc Setup No Licence Key Needed 10mb

@@ -0,0 +1,6 @@
--[[
© 2013 CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
--]]

DeriveGamemode('clockwork');
Key
@@ -0,0 +1,4 @@
[Plugin]
name='Books';
author='kurozael';
description='Adds books to the schema which players can read.';
gamemodes/cwhl2rp/plugins/books/plugin/cl_hooks.lua
@@ -0,0 +1,16 @@
--[[
© 2013 CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
--]]

local PLUGIN = PLUGIN;

-- Called when an entity's menu options are needed.
functionPLUGIN:GetEntityMenuOptions(entity, options)
local class = entity:GetClass();

if (class 'cw_book') then
options['View'] ='cw_bookView';
options['Take'] ='cw_bookTake';
end;
end;
gamemodes/cwhl2rp/plugins/books/plugin/cl_plugin.lua
@@ -0,0 +1,30 @@
--[[
© 2013 CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
--]]

local PLUGIN = PLUGIN;

Clockwork.datastream:Hook('ViewBook', function(data)
local entity = data;

if (IsValid(entity)) then
local index = entity:GetDTInt(0);

if (index !=0) then
local itemTable = Clockwork.item:FindByID(index);

if (itemTable and itemTable.bookInformation) then
if (IsValid(PLUGIN.bookPanel)) then
PLUGIN.bookPanel:Close();
PLUGIN.bookPanel:Remove();
end;

PLUGIN.bookPanel= vgui.Create('cwViewBook');
PLUGIN.bookPanel:SetEntity(entity);
PLUGIN.bookPanel:Populate(itemTable);
PLUGIN.bookPanel:MakePopup();
end;
end;
end;
end);
Serial Key Needed Clockwork Hl2rp
Please sign in to comment.