'Sentry bots (military serial numbers SB-XXXX) are security robots made before the Great War with the express purpose of participating in the heaviest of firefights during war. Where the Mister Gutsy is a hovering platform with modest armor plating, and th. Feb 10, 2017 its a gamemode similar to HL2RP and same creator, I'll Share with you guys the last version of this. Here is a description for the Gamemode: Clockwork Phase Four A roleplaying schema for Clockwork set under strange apocalyptic test conditions.
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# Auto detect text files and perform LF normalization |
*text=auto |
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# Custom for Visual Studio |
*.csdiff=csharp |
*.slnmerge=union |
*.csprojmerge=union |
*.vbprojmerge=union |
*.fsprojmerge=union |
*.dbprojmerge=union |
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# Standard to msysgit |
*.docdiff=astextplain |
*.DOCdiff=astextplain |
*.docxdiff=astextplain |
*.DOCXdiff=astextplain |
*.dotdiff=astextplain |
*.DOTdiff=astextplain |
*.pdfdiff=astextplain |
*.PDFdiff=astextplain |
*.rtfdiff=astextplain |
*.RTFdiff=astextplain |
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################# |
## Eclipse |
################# |
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*.pydevproject |
.project |
.metadata |
bin/ |
tmp/ |
*.tmp |
*.bak |
*.swp |
*~.nib |
local.properties |
.classpath |
.settings/ |
.loadpath |
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# External tool builders |
.externalToolBuilders/ |
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# Locally stored 'Eclipse launch configurations' |
*.launch |
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# CDT-specific |
.cproject |
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# PDT-specific |
.buildpath |
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################# |
## Visual Studio |
################# |
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## Ignore Visual Studio temporary files, build results, and |
## files generated by popular Visual Studio add-ons. |
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# User-specific files |
*.suo |
*.user |
*.sln.docstates |
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# Build results |
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[Dd]ebug/ |
[Rr]elease/ |
x64/ |
build/ |
[Bb]in/ |
[Oo]bj/ |
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# MSTest test Results |
[Tt]est[Rr]esult*/ |
[Bb]uild[Ll]og.* |
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*_i.c |
*_p.c |
*.ilk |
*.meta |
*.obj |
*.pch |
*.pdb |
*.pgc |
*.pgd |
*.rsp |
*.sbr |
*.tlb |
*.tli |
*.tlh |
*.tmp |
*.tmp_proj |
*.log |
*.vspscc |
*.vssscc |
.builds |
*.pidb |
*.log |
*.scc |
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# Visual C++ cache files |
ipch/ |
*.aps |
*.ncb |
*.opensdf |
*.sdf |
*.cachefile |
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# Visual Studio profiler |
*.psess |
*.vsp |
*.vspx |
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# Guidance Automation Toolkit |
*.gpState |
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# ReSharper is a .NET coding add-in |
_ReSharper*/ |
*.[Rr]e[Ss]harper |
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# TeamCity is a build add-in |
_TeamCity* |
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# DotCover is a Code Coverage Tool |
*.dotCover |
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# NCrunch |
*.ncrunch* |
.*crunch*.local.xml |
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# Installshield output folder |
[Ee]xpress/ |
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# DocProject is a documentation generator add-in |
DocProject/buildhelp/ |
DocProject/Help/*.HxT |
DocProject/Help/*.HxC |
DocProject/Help/*.hhc |
DocProject/Help/*.hhk |
DocProject/Help/*.hhp |
DocProject/Help/Html2 |
DocProject/Help/html |
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# Click-Once directory |
publish/ |
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# Publish Web Output |
*.Publish.xml |
*.pubxml |
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# NuGet Packages Directory |
## TODO: If you have NuGet Package Restore enabled, uncomment the next line |
#packages/ |
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# Windows Azure Build Output |
csx |
*.build.csdef |
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# Windows Store app package directory |
AppPackages/ |
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# Others |
sql/ |
*.Cache |
ClientBin/ |
[Ss]tyle[Cc]op.* |
~$* |
*~ |
*.dbmdl |
*.[Pp]ublish.xml |
*.pfx |
*.publishsettings |
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# RIA/Silverlight projects |
Generated_Code/ |
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# Backup & report files from converting an old project file to a newer |
# Visual Studio version. Backup files are not needed, because we have git ;-) |
_UpgradeReport_Files/ |
Backup*/ |
UpgradeLog*.XML |
UpgradeLog*.htm |
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# SQL Server files |
App_Data/*.mdf |
App_Data/*.ldf |
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############# |
## Windows detritus |
############# |
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# Windows image file caches |
Thumbs.db |
ehthumbs.db |
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# Folder config file |
Desktop.ini |
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# Recycle Bin used on file shares |
$RECYCLE.BIN/ |
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# Mac crap |
.DS_Store |
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############# |
## Python |
############# |
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*.py[co] |
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# Packages |
*.egg |
*.egg-info |
dist/ |
build/ |
eggs/ |
parts/ |
var/ |
sdist/ |
develop-eggs/ |
.installed.cfg |
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# Installer logs |
pip-log.txt |
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# Unit test / coverage reports |
.coverage |
.tox |
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#Translations |
*.mo |
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#Mr Developer |
.mr.developer.cfg |
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HL2 RP |
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The following people have contributed: |
* kurozael (Creator) |
* alexgrist |
* impulse |
Oops, something went wrong.
Oops, something went wrong.
gamemodes/cwhl2rp/READ ME, THIS IS ABOUT YOUR SERIAL KEY.txt
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You have been given a new serial key! If you want to keep your old one, |
you can write a support ticket containing the following information: |
1. Your old serial key. |
2. The schema the serial key is for. |
And we will change your new one back to your old one for you. |
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Sorry about this, it won't happen again, we promise. |
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'cwhl2rp' |
{ |
'title' 'HL2 RP' |
'author' 'kurozael' |
'description' 'A roleplaying schema by Cloud Sixteen set in the Half-Life universe.' |
'version' '1.07' |
'menusystem' '1' |
'workshopid' '108727894' |
} |
Windows Bitlocker Drive Encryption Key Needed
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--[[ |
© 2013 CloudSixteen.com do not share, re-distribute or modify |
without permission of its author (kurozael@gmail.com). |
--]] |
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DeriveGamemode('clockwork'); |
Fortnite Pc Setup No Licence Key Needed 10mb
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--[[ |
© 2013 CloudSixteen.com do not share, re-distribute or modify |
without permission of its author (kurozael@gmail.com). |
--]] |
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DeriveGamemode('clockwork'); |
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[Plugin] |
name='Books'; |
author='kurozael'; |
description='Adds books to the schema which players can read.'; |
gamemodes/cwhl2rp/plugins/books/plugin/cl_hooks.lua
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--[[ |
© 2013 CloudSixteen.com do not share, re-distribute or modify |
without permission of its author (kurozael@gmail.com). |
--]] |
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local PLUGIN = PLUGIN; |
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-- Called when an entity's menu options are needed. |
functionPLUGIN:GetEntityMenuOptions(entity, options) |
local class = entity:GetClass(); |
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if (class 'cw_book') then |
options['View'] ='cw_bookView'; |
options['Take'] ='cw_bookTake'; |
end; |
end; |
gamemodes/cwhl2rp/plugins/books/plugin/cl_plugin.lua
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--[[ |
© 2013 CloudSixteen.com do not share, re-distribute or modify |
without permission of its author (kurozael@gmail.com). |
--]] |
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local PLUGIN = PLUGIN; |
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Clockwork.datastream:Hook('ViewBook', function(data) |
local entity = data; |
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if (IsValid(entity)) then |
local index = entity:GetDTInt(0); |
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if (index !=0) then |
local itemTable = Clockwork.item:FindByID(index); |
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if (itemTable and itemTable.bookInformation) then |
if (IsValid(PLUGIN.bookPanel)) then |
PLUGIN.bookPanel:Close(); |
PLUGIN.bookPanel:Remove(); |
end; |
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PLUGIN.bookPanel= vgui.Create('cwViewBook'); |
PLUGIN.bookPanel:SetEntity(entity); |
PLUGIN.bookPanel:Populate(itemTable); |
PLUGIN.bookPanel:MakePopup(); |
end; |
end; |
end; |
end); |
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